﻿using System;
using PoolGame2.Assets;
using PoolGame2.Physics;

namespace PoolGame2.Game
{
    public class GameBall : GameObject
    {
        public GameBall(PoolGame game, ModelObject modelO, PhysicsObject physicsO, String newName)
            : base(game, modelO, physicsO, newName)
        {
        }
    }
}
